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Project Type

Environment

Date

2024

Unreal Engine, Maya, Blender, ZBrush, Substance Painter, Photoshop, Procreate

Softwares Used

Silent Stillness

This scene captures the tense and quiet moment as the overgrown snake waits for its prey. A rough shape of the Snake was modeled in Maya then brought into ZBrush to capture further detail on the snake's face. I then baked the hi poly version onto the low poly in Substance. Tree was modeled in Blender using geometry nodes and textured in Substance. Everything was brought into Unreal Engine to be assembled where I created a water shader using animated textures.

Snake pose sketch for overhead angle and reference images for the look of the snake

Rough shape of the snake's head before brought into ZBrush.

Snake body progress. These module pieces are put together in whatever length to build the entire snake's body. Was playing with color.

Body pieces assembled and attached to a curve which I can adjust to create different poses. A lot of trial and error with the curves settings.

Tree materials. Left image without subsurface scattering, right image with scattering.

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