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Project Type
Materials
Date
2024
Substance Painter and Maya
Softwares Used
Brown Recluse Spider
Freelance texture done for an indie company. The spider was eventually animated and used in a short film with the goal of hyper realism.
I was given the spider model to layout Uv's and texture the model. Materials were hand-painted in Substance Painter to capture the unique patterns of recluse spiders. After getting feedback, I was asked to add subsurface scattering which was pretty new to me. However, after some adjustments I was able to accomplish the look they were going for.
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Rendered and lit in Maya w/out subsurface scattering
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Aov - Thickness
Aov - Ambient Occlussion
Uv's
Aov - Base Color
Aov - Curvature
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